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A list of every artefact that has been mentioned or encountered.

ATTENTION! SPOILERS AHEAD!!
This article contains information from later episodes of The Magnus Archives, and may contain major spoilers for the setting and plot. Continue at your own risk.


Overview Edit

An artefact is an item with paranormal properties and is generally associated with a specific Entity. Artefacts are almost always malevolent in nature, giving observers, readers, owners, holders, etc. experiences that range from unsettling to horrifying to deadly. Leitners and other books of paranormal nature are types of artefacts, although they are known to be more powerful than other objects with supernatural properties. There is no specified limit to the size of an artefact, but paranormal vehicles like ships or train cars tend to be considered "locations" rather than artefacts.

Certain people and other beings are known to deal in paranormal artefacts. While he was alive, Mikaele Salesa was a well-known artefact dealer. After leaving the employment of Jurgen Leitner and taking Leitner's client list with him, Salesa initially went into the antiques trade dealing in normal items, but eventually some of Leitner's former clients began approaching him about specifically supernatural objects. Salesa never dealt in books, however, and he learned the hard way that only he should take stock of such merchandise.[1]

The company Breekon & Hope became what was effectively a delivery service for paranormal artefacts after the beings known as Breekon and Hope took over it. Breekon and Hope are affiliated with The Stranger, but they transport for every Entity that affiliates with an artefact they come across. In MAG 128, Breekon mentions that "The Spider’s always an easy job, no fuss, no complications, everything planned and prepared. It knows too much to truly be a stranger, but hides its knowing well enough to endure." Breekon and Hope got their start in the transport of supernatural artefacts when, during their time as train conductors, they came across an object associated with The Web and used it to torture a passenger. The pair worked for London auction-houses, joined The Circus, and drove empty crates to and fro in a stolen lorry before eventually finding Alfred Breekon, breaking him, stealing his company, and transforming it into a delivery service for paranormal artefacts.[2]

Artefacts are often a key factor in an Entity's ritual and can be created for that sole purpose. It is not known whether or not the Gorilla Skin was created specifically for The Stranger's ritual, The Unknowing, but it was used in the first attempt at the ritual and was intended to be used in the second before it became known that Gertrude had destroyed it.[3][4] The Dark's Black Sun/Dark Star was created by Manuela Dominguez specifically for the Extinguished Sun ritual.[5] Rituals do not need artefacts, but they are often centered around something similarly supernatural like a creature or an avatar.

List of artefacts Edit

Notes: This list does not include books; the list of books can be found here. Certain items have specific names while others do not; unofficial or placeholder names are denoted by an asterisk.

The Boatswain's Call Edit

Associated with The Lonely. An antique sailor's whistle that produces a sound simultaneously shrill and distant. When blown, The Boatswain's Call summons a thick fog and can cause a person within that fog to disappear, apparently at the will of the whistle's blower.[6]

The Box Edit

Associated with The Buried. A box which traps a person inside it the morning after they touch it. Closes more tightly around its prisoner every time they feel any kind of hope of getting out. Time moves differently inside The Box and its prisoners will experience more days inside of it than they possibly could have.[7]

The Calliope Edit

Main article: The Calliope

Associated with The Stranger. An antique bright red calliope steam organ with brass pipes; has a small brass plaque that reads "The Calliophone". The phrase "Be still, for there is strange music." is carved into the cover of its keyboard. The Calliope is functional even though it lacks a blower (an integral part to the instrument). The Calliope's full abilities are unknown, but its most extensive statement indicates that it may cause a nearby clown doll to become active, and possibly create new ones resembling the doll’s future victims. It is intended to be played during The Unknowing.[8][9]

The Coffin Edit

Main article: The Coffin

Associated with The Buried. Also known as The Pit, The Coffin is a casket made of unvarnished, pale yellow wood, has the phrase “DO NOT OPEN” scratched into it in letters three inches deep, and usually appears with chains locking it closed. It is a gateway into The Buried and screams and moans can be heard from within The Coffin when it rains and if anything is placed on its lid, scratching can be heard at that area.

The Dark Star Edit

Associated with The Dark. Also known as The Black Sun, a miniature star that shines with darkness rather than light. It was created by Manuela Dominguez for the Extinguished Sun ritual. As a powerful item of the Dark, The Dark Star would kill all who looked upon it if they were not sufficiently protected by an Entity. It survived the collapse of the ritual, only to be destroyed by Jonathan Sims.[10][5]

Dark Wardrobe* Edit

Associated with The Dark. A new oak wardrobe that light is apparently unable to penetrate.[11]

Death's Game Pieces Edit

Associated with The End. The game pieces used by Death to play for the life of marked targets, which they leave behind if the target wins. Known instances include chess pieces,[12] dominoes,[13] and several dice.[14] These pieces are always made entirely of bone when they are provided by Death, though it is unknown if they maintain any supernatural properties.

The Fractal Pot* Edit

Associated with The Spiral. A Jiajing -era ceramic pot of Chinese make decorated in crisp geometric blue lines that repeat in a perfectly symmetrical pattern as they grow thinner and thicker. It takes possessions from its owner, along with all memories and evidence of those possessions, from everyone except the pot's owner. It may be the residence of a being of the Spiral rather than an artefact itself, as one of its victims witnessed long, thin fingers with dirty nails emerge from the interior.[15]

Gorilla Skin Edit

Main article: Gorilla Skin

Associated with The Stranger. An ancient taxidermied gorilla hide—perhaps the oldest piece of taxidermy in the world. It can be used to fulfil The Unknowing's ritual component of "a costume of special power or distinction" required for the lead dancer.[16] Apparently impervious to fire,[17] but any other supernatural properties are unknown.

The Hand Mirror* Edit

Associated with The Eye. A hand mirror that, when looked at, shows a creature just behind the holder. Even after dropping the mirror and breaking its glass, the presence of that creature can still be felt. From then on, the holder will ceaselessly feel the creature constantly watching and following them.[18]

The Meat Grinder Edit

Associated with The Flesh. An antique meat grinder that can regenerate lost limbs by grinding the stump of said limb. Grinding a limb may give the user a euphoric sensation and the Grinder may entice its user to feed on their lost limbs, although it is unclear if these effects are exclusive to Cook, the user of the Grinder in MAG 115: Taking Stock.

"Old camera with a broken lens"* Edit

An old camera with unknown abilities that Mikaele Salesa went to great lengths to retrieve. It is locked inside of a metal box.[19] No certain Entity association, although the location it was retrieved from is aligned with The Vast. It may also be noted that cameras are most often associated with The Eye.

The Pattern Rug* Edit

Associated with The Spiral. A rug with a pattern separate from its being. The pattern can remove itself from the rug and flow across other things in a mess of diamonds, swirls, and colours: a process that is painful to living creatures and can pull them apart from the inside. It is unclear as to whether the rug is powered by The Spiral or if the pattern is a Spiral creature that merely resides upon the rug while not hunting.[19]

Rock Eye* Edit

Associated with The Eye. An eye carved out of rock that interferes with video cameras unless kept in its black velvet bag.[11]

The Scalpel* Edit

Associated with The Corruption. A plague-infected scalpel that cannot be disinfected.[11]

Slaughter Gun* Edit

Associated with The Slaughter. A gun of unknown appearance or abilities. The gun is alluded to in MAG 115, where it's implied that Mikaele Salesa is giving a statement in exchange for the Institute's continued business because he did not fully explain the abilities of the firearm. The incident that led up to this apparently involved an Institute staff member getting a splinter from the gun's handle (Salesa had warned "you should always be wearing gloves if you’re going to try firing it,") and The Slaughter affecting them in some unknown way.

Slaughter Knife* Edit

Associated with The Slaughter. A rusted old knife that drives its holder to kill anyone in sight before turning it upon themselves.[2]

The Syringe* Edit

Associated with The Corruption. A 19th-century syringe with unusual effects on mosquitoes. Given the context of the related statement, wherein unusual events happen only after its sale, it may actually be a ward of some kind against The Corruption's influence.[20]

"A thrumming silk-wrapped object"* Edit

Associated with The Web. An artefact of unknown abilities used by Breekon and Hope to torture an unspecified woman.[2]

The Web Table Edit

Main article: The Web Table

Associated with The Web. A large, dark wood table that has engraved upon it a hypnotic pattern that appears to lead towards the centre. In the centre of the table is a recess with a box within it. The table is an embodiment of The Web itself. By harnessing the power of The Web, it is possible to bind a being to the table.

References Edit

  1. MAG 115: Taking Stock
  2. 2.0 2.1 2.2 MAG 128: Heavy Goods
  3. MAG 96: Return to Sender
  4. MAG 113: Breathing Room
  5. 5.0 5.1 MAG 160: The Eye Opens
  6. MAG 33: Boatswain's Call
  7. MAG 66: Held in Customs
  8. MAG 24: Strange Music
  9. MAG 44: Tightrope
  10. MAG 143: Heart of Darkness
  11. 11.0 11.1 11.2 MAG 51: High Pressure
  12. MAG 29: Cheating Death
  13. MAG 43: Section 31
  14. MAG 64: Burial Rites
  15. MAG 38: Lost and Found
  16. MAG 102: Nesting Instinct
  17. MAG 116: The Show Must Go On
  18. MAG 60: Observer Effect
  19. 19.0 19.1 MAG 141: Doomed Voyage
  20. MAG 45: Blood Bag
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